Digital technologies
The digital tools and digital literacies needed and used by teachers and children in early childhood settings.
Definition
Digital technologies include tablets, mobile phones, laptopsand computers, but also technologies without screens, such as digital cameras, voice assistants, digital toys, smart (internet-connected) toys, walkie-talkies and activity trackers.
Relevance
Digital media and devices have become ubiquitous in the lives of children and families around the world, making the development of digital skills an important part of children’s learning. Digital technologies can provide exciting opportunities for playing, learning, creating, and communicating, but their use is also accompanied by concern about the impact of digital technologies and digital media on children’s development.
State of the evidence
Drawing conclusions about children’s use of digital and screen-based technologies and the associated impact of these technologies on children’s development and wellbeing is not easy because of the range of variation involved in the use of technologies, as well as the variation in children’s development patterns and the influence of other contextual factors. These difficulties in researching the impact of digital technologies on children’s development are reflected in conflicting research findings. Without clear evidence of absence of harm, many researchers and public health agencies take a cautious approach and push for minimal use of digital technologies and screens, particularly for very young children.
In practice
There is not enough scientific evidence to determine how much screen time is actually harmful. This means that it is important that teachers focus on careful selection of different forms of digital technology. Teachers should engage with and mediate children’s interactions with technology in ways which minimise the possibility of negative effects and emphasise positive learning opportunities. Guided interaction and support are important and enable teachers to offer sensitive and meaningful assistance through their physical presence, interest, questions and suggestions. The concept of digital play promotes children’s exploration and experimentation with a range of digital activities that are linked to, and enhance, non-digital play and learning.
Guiding questions
- How can teachers support children’s playful exploration with digital technologies?
- How can we ensure that children of different stages of development engage in appropriate technology use and screen time?
- In what ways can teachers mitigate against the potential negative effects of technology use?
- How can we make the most of features of quality digital books and apps that enhance learning?
- How can teachers connect digital experiences with non-digital learning and play?
Safer screen use in educational settings
Julie Cullen of Sensible Screen Use shares insights from a recently published review which examined the impacts of digital technologies on the health and wellbeing of children and adolescents
Representations of children in social media
Dr Madeleine Dobson (Curtin University, Australia) discusses her research into the representation of children on social media with Dr Vicki Hargraves
Young children and digital technologies
Professors Susan Edwards and Leon Straker discuss their Statement on Young Children and Digital Technologies, including current research and practice-advice for educators and families.
Research-based guidelines for screen use in educational settings
Key insights from a webinar with Julie Cullen from Sensible Screen Use.
Representations of children in social media
The key insights from our webinar with Madeleine Dobson on the way children are represented on social media platforms and the importance of considering children's rights and perspectives.
Key insights from the webinar on ICT in early childhood education with Professors Suzy Edwards and Leon Straker
A summary of the key ideas and insights discussed in our webinar with Professors Suzy Edwards and Leon Straker on the use of ICT in early childhood settings.